The purpose of this class was to give interdisciplinary students an opportunity to work together to create a full scale, fully integrated escape room that transports players to a distressed research station on the Gulf Coast in the year 2042.
The research station setting, called Resilience Sentry, is themed to the mission of Planet Texas 2050, and the game tasks players to race against an impending storm to escape the station and send critical data to the mainland.
I was on the construction team for this project - which involved research, prototyping, and material selection using various tools such as a CNC, staple gun, miter saw, table saw, and router. Having little experience going into this project, I made sure to work closely with my more experienced team members to learn safe and efficient way
I was on the construction team for this project - which involved research, prototyping, and material selection using various tools such as a CNC, staple gun, miter saw, table saw, and router. Having little experience going into this project, I made sure to work closely with my more experienced team members to learn safe and efficient ways of building and installing walls, door frames, ceilings and floors. We battled conflicting schedules amongst team members and a strict project timeline, but in the end created a polished product that was safe and reliable!
I also led a lot of the logistical and creative efforts within my team to plan meetings, order parts and supplies, initiate conversations between us and other teams. Finally, I was the team designated "note-taker" and I recorded extensive notes of all meetings and play tests.
Given my prior experience as a game guide at The Escape Game company, I was eager to help teams have a great experience during our open house day at the end of the semester. As a game guide, I ran the controls and gave teams verbal clues via microphone, and also assisted with reset between games. Running games was definitely stressful at
Given my prior experience as a game guide at The Escape Game company, I was eager to help teams have a great experience during our open house day at the end of the semester. As a game guide, I ran the controls and gave teams verbal clues via microphone, and also assisted with reset between games. Running games was definitely stressful at times because we had to balance giving too many hints and giving players a good experience but we had consistently excellent feedback and had a good balance of wins and losses - important to any good escape room.
This role really helped me understand the puzzles in depth and problem solve quickly if an error occurred during the players' experience. Overall, I look forward to applying my construction, coordination and player experience skills I gained from this class to future projects.